[{"data":1,"prerenderedAt":563},["ShallowReactive",2],{"community-status":3,"help-lineup-algorithm-zh-Hant":5,"help-neighbours-lineup-algorithm-zh-Hant":556},{"enabled":4},false,{"id":6,"title":7,"audience":8,"body":10,"description":528,"extension":529,"faq":530,"meta":546,"navigation":547,"path":548,"platforms":549,"seo":550,"stem":551,"topics":552,"updated":554,"__hash__":555},"help\u002Fzh-Hant\u002Fhelp\u002Flineup-algorithm.md","自動陣容是如何決定的",[9],"coach",{"type":11,"value":12,"toc":513},"minimark",[13,17,26,32,35,46,49,52,69,72,81,178,189,195,198,201,229,232,236,250,253,268,282,314,342,357,361,364,371,374,377,464,467],[14,15,16],"h2",{"id":16},"簡單來說",[18,19,20,21,25],"p",{},"手動給龍舟配平，就是在表格裡反覆擺弄體重、划槳側、角色和意願，直到感覺對了為止。",[22,23,24],"strong",{},"自動","替你做這些反覆擺弄。它會檢視你選中的所有人，嘗試大量不同的座位安排，然後交給你一份最能讓船保持平衡、同時尊重劃手角色和偏好的陣容。今天什麼最重要由你決定，計算交給自動。",[27,28],"help-video",{"alt":29,"caption":30,"name":31},"螢幕錄影：一條空船，自動配位面板開啟，點按生成陣容，船上坐滿了劃手","自動 → 生成陣容。結果只需點一下就能撤銷。","seat-plan-auto",[14,33,34],{"id":34},"船就是一個蹺蹺板",[18,36,37,38,41,42,45],{},"大多數表格是把左側與右側相比、前半段與後半段相比。這是個好的開始，但漏掉了最重要的一點：劃手",[22,39,40],{},"坐在哪裡","和",[22,43,44],{},"體重多少","同樣重要。",[18,47,48],{},"想想蹺蹺板。靠近中間的較重的人，可以平衡坐在最遠端的較輕的人。龍舟圍繞中心點也是同樣的道理：坐在第 1 排或第 10 排的劃手，比同一個人坐在第 5 排或第 6 排更容易讓船傾斜。鼓手和舵手坐得更靠外，所以他們的體重同樣要算進去。",[18,50,51],{},"這就是為什麼後半段比前半段重的船也可能完全平衡，也是為什麼兩半一樣重的船仍然可能船頭下沉。自動始終按蹺蹺板的思路來想，左右方向和船頭\u002F船尾方向都一樣。",[53,54,55],"blockquote",{},[18,56,57,60,61,64,65,68],{},[22,58,59],{},"想和自己的表格對照？","在平衡面板的體重頁上切換到",[22,62,63],{},"外側加權","：它顯示的是蹺蹺板視角，而不是單純的公斤數。",[22,66,67],{},"力矩","頁用一個數字顯示同樣的視角，分別對應左右和船頭\u002F船尾。單純的公斤數看起來可能很平衡，但船其實並不平衡，反過來也一樣。",[14,70,71],{"id":71},"自動會關注什麼",[18,73,74,75,80],{},"對於你選中的每位劃手，自動會使用",[76,77,79],"a",{"href":78},"\u002Fzh-Hant\u002Fhelp\u002Fteam-and-roster#%E5%8A%83%E6%89%8B%E8%B3%87%E6%96%99","劃手資料","中的這些欄位：",[82,83,84,97],"table",{},[85,86,87],"thead",{},[88,89,90,94],"tr",{},[91,92,93],"th",{},"欄位",[91,95,96],{},"用途",[98,99,100,123,133,143,153,164],"tbody",{},[88,101,102,108],{},[103,104,105],"td",{},[22,106,107],{},"體重",[103,109,110,111,114,115,118,119,122],{},"配平船隻的基礎。",[22,112,113],{},"必填","：如果選中的劃手沒有體重（或體重不合理），自動配位面板會點名這位劃手，",[22,116,117],{},"生成陣容","保持不可用，直到你把他取消選擇（",[22,120,121],{},"取消選擇","）或補上體重。",[88,124,125,130],{},[103,126,127],{},[22,128,129],{},"划槳側偏好",[103,131,132],{},"一種意願。自動會盡力讓大家待在自己的一側，但平衡可能優先。",[88,134,135,140],{},[103,136,137],{},[22,138,139],{},"排除的一側",[103,141,142],{},"硬性規則。自動絕不會把人安排在其排除的一側。",[88,144,145,150],{},[103,146,147],{},[22,148,149],{},"位置偏好",[103,151,152],{},"前部、中部或後部。一個溫和的傾向。",[88,154,155,161],{},[103,156,157,160],{},[22,158,159],{},"頭槳","（特殊角色）",[103,162,163],{},"頭槳屬於第一排，自動對此非常認真。",[88,165,166,171],{},[103,167,168],{},[22,169,170],{},"推進力評分",[103,172,173,174,177],{},"在開啟",[22,175,176],{},"平衡推進力","且每位選中的劃手都有評分時使用，讓兩側的力量保持均衡。",[18,179,180,183,184,188],{},[22,181,182],{},"不會使用：","身高、性別、年齡組、經驗，以及加入俱樂部的時間。如果你想讓經驗豐富的劃手坐在某個座位上，就把他固定在那裡（見",[76,185,187],{"href":186},"#%E5%A6%82%E4%BD%95%E6%8E%A7%E5%88%B6%E5%AE%83","下文","）。",[18,190,191,194],{},[22,192,193],{},"鼓手和舵手","自動永遠不會移動。如果他們已經就座，他們的體重會計入平衡。",[14,196,197],{"id":197},"自動按什麼順序看重什麼",[18,199,200],{},"自動會把所有因素相互權衡，但大致是這樣：",[202,203,204,211,217,223],"ol",{},[205,206,207,210],"li",{},[22,208,209],{},"先看硬性規則。","沒有人坐在排除的一側，固定的劃手留在原地，鎖定的座位保持空著，每個能分到座位的人都會分到一個。",[205,212,213,216],{},[22,214,215],{},"角色。","頭槳坐在第一排。",[205,218,219,222],{},[22,220,221],{},"平衡。","左對右，船頭對船尾朝著你的目標縱傾靠攏，如果你使用推進力評分，還有兩側之間的力量。",[205,224,225,228],{},[22,226,227],{},"意願。","先是偏好的一側，再是偏好的船上區域。",[18,230,231],{},"它不會去追求在水上毫無差別的完美：只差幾公斤的船就算平衡，所以自動不會為了你的舵手根本感覺不到的差異，去犧牲別人偏好的一側。",[233,234,235],"h3",{"id":235},"目標縱傾",[18,237,238,239,241,242,245,246,249],{},"在",[22,240,235],{},"下，你設定自動要朝哪裡努力：一個方向（",[22,243,244],{},"+ 船頭偏重","或",[22,247,248],{},"− 船尾偏重","）和一個以 kg·m 為單位的數值。正值表示船頭偏重，與側檢視和力矩頁一致。預設是 +75 kg·m，略微船頭偏重。調整它，直到側檢視看起來是你的舵手喜歡的樣子。",[14,251,252],{"id":252},"每條規則有多重要",[18,254,255,256,259,260,263,264,267],{},"在自動配位面板中，開啟",[22,257,258],{},"最佳化權重","。五條規則各有一個從",[22,261,262],{},"忽略","到",[22,265,266],{},"關鍵","的級別：",[269,270,271,277],"help-row",{},[272,273],"help-shot",{"alt":274,"caption":275,"name":276},"自動配位面板，包含目標縱傾、保留已就座隊員、平衡推進力和選擇劃手","自動配位面板。","seat-plan-auto-sheet",[272,278],{"alt":279,"caption":280,"name":281},"最佳化權重部分，五條規則都設為標準","最佳化權重。","seat-plan-auto-weights",[283,284,285,291,297,303,308],"ul",{},[205,286,287,290],{},[22,288,289],{},"左右平衡","：左對右。",[205,292,293,296],{},[22,294,295],{},"縱向縱傾","：船頭對船尾，朝著你的目標縱傾。",[205,298,299,302],{},[22,300,301],{},"推進力","：兩側的力量。",[205,304,305,307],{},[22,306,129],{},"：劃手在他們偏好的一側。",[205,309,310,313],{},[22,311,312],{},"區段偏好","：劃手在他們偏好的船上區域。",[18,315,316,317,319,320,319,323,319,326,319,329,41,332,334,335,337,338,341],{},"級別有",[22,318,262],{},"、",[22,321,322],{},"低",[22,324,325],{},"略微",[22,327,328],{},"標準",[22,330,331],{},"重要",[22,333,266],{},"。每提高一級，自動對這條規則的重視程度相對其他規則就會明顯增加。全部設為",[22,336,328],{},"是經過充分驗證的起點。滑塊上方的",[22,339,340],{},"重置","可以恢復到這個狀態。",[18,343,344,347,348,350,351,353,354,356],{},[22,345,346],{},"例子：","把",[22,349,129],{},"設為",[22,352,266],{},"，自動會接受稍微不那麼完美的平衡，以便讓所有人待在自己的一側。把它設為",[22,355,262],{},"，自動就只按平衡來安排座位。",[14,358,360],{"id":359},"相同輸入相同陣容","相同輸入，相同陣容",[18,362,363],{},"自動不會擲骰子。不改任何東西連點兩次，得到的是同一條船，這樣你很容易看出某一項改動的效果。想要不同的結果，就得改點什麼：選了誰、固定、鎖定、滑塊、目標縱傾，或者某位劃手的資料。",[18,365,366,367,370],{},"自動在我們的伺服器上執行，需要一點時間，所以",[22,368,369],{},"自動需要聯網","。你隨時都可以在離線時手動安排劃手。",[14,372,373],{"id":373},"為什麼有人會坐到出人意料的座位",[18,375,376],{},"這些是我們聽到最多的情況，以及背後的原因：",[202,378,379,388,400,409,415,421,427,441,450],{},[205,380,381,384,385,387],{},[22,382,383],{},"一位體重大的劃手坐在第 1 排。","他被標記為",[22,386,159],{},"。在自動看來，頭槳的座位比略微船頭偏重的船更重要。去掉頭槳角色，或者把別人固定在第 1 排。",[205,389,390,393,394,396,397,399],{},[22,391,392],{},"有人坐在非偏好的一側。","划槳側偏好是意願，不是規則。如果讓所有人待在自己的一側會讓船明顯偏向一邊，平衡會勝出。把",[22,395,129],{},"提高到重要或關鍵，或者在絕對不能發生時設定一個",[22,398,139],{},"。",[205,401,402,405,406,408],{},[22,403,404],{},"區段偏好被忽略。","位置偏好是所有傾向中最溫和的。提高",[22,407,312],{},"，或者固定該劃手。",[205,410,411,414],{},[22,412,413],{},"平衡看起來略有偏差。","在水上無關緊要的小差異，自動是有意接受的。自動不會追求完美的零。",[205,416,417,420],{},[22,418,419],{},"最前面和最後面的排是空的。","劃手比座位少時，自動會從中間向外填船。鎖定你想空著的座位，或者把人固定在你想要的位置。",[205,422,423,426],{},[22,424,425],{},"我鎖定了第 1 排的一個座位，結果整排都空了。","自動把第一個完全空著的排當作頭槳排。它前面的排會保持空著，除非有人被固定在那裡。",[205,428,429,432,433,436,437,440],{},[22,430,431],{},"自動重新安排了我已經排好的劃手。","只有",[22,434,435],{},"固定","的劃手會留在原位。開啟",[22,438,439],{},"保留已就座隊員","，就只填充空座位。",[205,442,443,446,447,449],{},[22,444,445],{},"生成陣容是灰色的。","某位選中的劃手沒有體重，或體重不合理。面板會點名這位劃手：點",[22,448,121],{},"，或者在團隊標籤頁補上體重。固定的劃手、鼓手和舵手始終參與計算，所以請取消固定他們，或者補上他們的體重。",[205,451,452,455,456,459,460,463],{},[22,453,454],{},"有人不在船上。","如果你選的劃手比座位多，剩下的人會留在候補席。執行結束後，會有一條訊息列出誰",[22,457,458],{},"未安排","，並帶有",[22,461,462],{},"撤銷","，方便你想重試時使用。",[14,465,466],{"id":466},"如何控制它",[283,468,469,478,484,495,501,506],{},[205,470,471,473,474,399],{},[22,472,435],{},"你已經決定好的人（鼓手、舵手、你的頭槳、一對總是坐在一起的搭檔），然後讓自動填充其餘的。參見",[76,475,477],{"href":476},"\u002Fzh-Hant\u002Fhelp\u002Fseat-plan#%E9%8E%96%E5%AE%9A%E5%8A%83%E6%89%8B%E8%88%87%E9%8E%96%E5%AE%9A%E5%BA%A7%E4%BD%8D","鎖定劃手與鎖定座位",[205,479,480,483],{},[22,481,482],{},"鎖定","你不想使用的座位。",[205,485,486,487,490,491,494],{},"只",[22,488,489],{},"選擇","真正會來的人。在有報名回覆的活動的空船上，回覆",[22,492,493],{},"參加","的劃手會被預先選中。一旦船上已有劃手就座，預先選中的則是這些人。",[205,496,497,498,399],{},"根據今天你的隊伍更看重什麼，",[22,499,500],{},"調高或調低滑塊",[205,502,503,505],{},[22,504,439],{},"只會填充你已搭好的部分周圍的空座位。",[205,507,508,509,512],{},"執行它，看看結果，然後",[22,510,511],{},"手動交換","。自動只是起點，不是最終決定。你作為教練的眼光知道應用不知道的事，比如誰一起劃得好。",{"title":514,"searchDepth":515,"depth":515,"links":516},"",2,[517,518,519,520,524,525,526,527],{"id":16,"depth":515,"text":16},{"id":34,"depth":515,"text":34},{"id":71,"depth":515,"text":71},{"id":197,"depth":515,"text":197,"children":521},[522],{"id":235,"depth":523,"text":235},3,{"id":252,"depth":515,"text":252},{"id":359,"depth":515,"text":360},{"id":373,"depth":515,"text":373},{"id":466,"depth":515,"text":466},"自動按鈕會關注什麼，它如何在平衡與劃手的意願之間取捨，為什麼有時有人會坐到出人意料的座位，以及如何引導它。","md",[531,534,537,540,543],{"question":532,"answer":533},"為什麼自動每次給我的陣容都一樣？","自動不會擲骰子：相同的劃手和相同的設定總是得到同一條船。改點什麼，例如固定、鎖定、滑塊或選了誰，就會得到不同的結果。",{"question":535,"answer":536},"自動可以離線使用嗎？","不可以，自動需要網路連線。離線時你仍然可以手動安排劃手。",{"question":538,"answer":539},"為什麼一位體重大的劃手坐在第 1 排？","他很可能被標記為頭槳。自動會先把頭槳安排在第一排，然後才考慮船的前後平衡。去掉這個角色，或者把別人固定在那裡。",{"question":541,"answer":542},"怎樣讓自動更尊重劃槳側偏好？","在最佳化權重裡把划槳側偏好調到重要或關鍵。如果某個人確實不能坐某一側，請在他的資料裡設定排除的一側。",{"question":544,"answer":545},"自動會考慮身高或經驗嗎？","不會。自動會平衡體重，並遵守角色和偏好。如果某位經驗豐富的劃手應該坐在特定座位上，請在執行自動之前把他固定在那裡。",{},true,"\u002Fzh-hant\u002Fhelp\u002Flineup-algorithm",[],{"title":7,"description":528},"zh-Hant\u002Fhelp\u002Flineup-algorithm",[553],"lineup","2026-10-10","sfb0mcsoaIgsS6yqWEp4zFNiYlyX-fFktVh9TKokYaE",[557,560],{"path":558,"title":559},"\u002Fzh-hant\u002Fhelp\u002Fseat-plan","排陣容",{"path":561,"title":562},"\u002Fzh-hant\u002Fhelp\u002Ftraining","記錄訓練",1792321131446]