[{"data":1,"prerenderedAt":563},["ShallowReactive",2],{"community-status":3,"help-lineup-algorithm-zh":5,"help-neighbours-lineup-algorithm-zh":556},{"enabled":4},false,{"id":6,"title":7,"audience":8,"body":10,"description":528,"extension":529,"faq":530,"meta":546,"navigation":547,"path":548,"platforms":549,"seo":550,"stem":551,"topics":552,"updated":554,"__hash__":555},"help\u002Fzh\u002Fhelp\u002Flineup-algorithm.md","自动阵容是如何决定的",[9],"coach",{"type":11,"value":12,"toc":513},"minimark",[13,17,26,32,35,46,49,52,69,72,81,178,189,195,198,201,229,232,236,250,253,268,282,314,342,357,361,364,371,374,377,464,467],[14,15,16],"h2",{"id":16},"简单来说",[18,19,20,21,25],"p",{},"手动给龙舟配平，就是在表格里反复摆弄体重、划桨侧、角色和意愿，直到感觉对了为止。",[22,23,24],"strong",{},"自动","替你做这些反复摆弄。它会查看你选中的所有人，尝试大量不同的座位安排，然后交给你一份最能让船保持平衡、同时尊重划手角色和偏好的阵容。今天什么最重要由你决定，计算交给自动。",[27,28],"help-video",{"alt":29,"caption":30,"name":31},"屏幕录像：一条空船，自动配位面板打开，点按生成阵容，船上坐满了划手","自动 → 生成阵容。结果只需点一下就能撤销。","seat-plan-auto",[14,33,34],{"id":34},"船就是一个跷跷板",[18,36,37,38,41,42,45],{},"大多数表格是把左侧与右侧相比、前半段与后半段相比。这是个好的开始，但漏掉了最重要的一点：划手",[22,39,40],{},"坐在哪里","和",[22,43,44],{},"体重多少","同样重要。",[18,47,48],{},"想想跷跷板。靠近中间的较重的人，可以平衡坐在最远端的较轻的人。龙舟围绕中心点也是同样的道理：坐在第 1 排或第 10 排的划手，比同一个人坐在第 5 排或第 6 排更容易让船倾斜。鼓手和舵手坐得更靠外，所以他们的体重同样要算进去。",[18,50,51],{},"这就是为什么后半段比前半段重的船也可能完全平衡，也是为什么两半一样重的船仍然可能船头下沉。自动始终按跷跷板的思路来想，左右方向和船头\u002F船尾方向都一样。",[53,54,55],"blockquote",{},[18,56,57,60,61,64,65,68],{},[22,58,59],{},"想和自己的表格对照？","在平衡面板的体重页上切换到",[22,62,63],{},"外侧加权","：它显示的是跷跷板视角，而不是单纯的公斤数。",[22,66,67],{},"力矩","页用一个数字显示同样的视角，分别对应左右和船头\u002F船尾。单纯的公斤数看起来可能很平衡，但船其实并不平衡，反过来也一样。",[14,70,71],{"id":71},"自动会关注什么",[18,73,74,75,80],{},"对于你选中的每位划手，自动会使用",[76,77,79],"a",{"href":78},"\u002Fzh\u002Fhelp\u002Fteam-and-roster#%E5%88%92%E6%89%8B%E8%B5%84%E6%96%99","划手资料","中的这些字段：",[82,83,84,97],"table",{},[85,86,87],"thead",{},[88,89,90,94],"tr",{},[91,92,93],"th",{},"字段",[91,95,96],{},"用途",[98,99,100,123,133,143,153,164],"tbody",{},[88,101,102,108],{},[103,104,105],"td",{},[22,106,107],{},"体重",[103,109,110,111,114,115,118,119,122],{},"配平船只的基础。",[22,112,113],{},"必填","：如果选中的划手没有体重（或体重不合理），自动配位面板会点名这位划手，",[22,116,117],{},"生成阵容","保持不可用，直到你把他取消选择（",[22,120,121],{},"取消选择","）或补上体重。",[88,124,125,130],{},[103,126,127],{},[22,128,129],{},"划桨侧偏好",[103,131,132],{},"一种意愿。自动会尽力让大家待在自己的一侧，但平衡可能优先。",[88,134,135,140],{},[103,136,137],{},[22,138,139],{},"排除的一侧",[103,141,142],{},"硬性规则。自动绝不会把人安排在其排除的一侧。",[88,144,145,150],{},[103,146,147],{},[22,148,149],{},"位置偏好",[103,151,152],{},"前部、中部或后部。一个温和的倾向。",[88,154,155,161],{},[103,156,157,160],{},[22,158,159],{},"头桨","（特殊角色）",[103,162,163],{},"头桨属于第一排，自动对此非常认真。",[88,165,166,171],{},[103,167,168],{},[22,169,170],{},"推进力评分",[103,172,173,174,177],{},"在开启",[22,175,176],{},"平衡推进力","且每位选中的划手都有评分时使用，让两侧的力量保持均衡。",[18,179,180,183,184,188],{},[22,181,182],{},"不会使用：","身高、性别、年龄组、经验，以及加入俱乐部的时间。如果你想让经验丰富的划手坐在某个座位上，就把他固定在那里（见",[76,185,187],{"href":186},"#%E5%A6%82%E4%BD%95%E6%8E%A7%E5%88%B6%E5%AE%83","下文","）。",[18,190,191,194],{},[22,192,193],{},"鼓手和舵手","自动永远不会移动。如果他们已经就座，他们的体重会计入平衡。",[14,196,197],{"id":197},"自动按什么顺序看重什么",[18,199,200],{},"自动会把所有因素相互权衡，但大致是这样：",[202,203,204,211,217,223],"ol",{},[205,206,207,210],"li",{},[22,208,209],{},"先看硬性规则。","没有人坐在排除的一侧，固定的划手留在原地，锁定的座位保持空着，每个能分到座位的人都会分到一个。",[205,212,213,216],{},[22,214,215],{},"角色。","头桨坐在第一排。",[205,218,219,222],{},[22,220,221],{},"平衡。","左对右，船头对船尾朝着你的目标纵倾靠拢，如果你使用推进力评分，还有两侧之间的力量。",[205,224,225,228],{},[22,226,227],{},"意愿。","先是偏好的一侧，再是偏好的船上区域。",[18,230,231],{},"它不会去追求在水上毫无差别的完美：只差几公斤的船就算平衡，所以自动不会为了你的舵手根本感觉不到的差异，去牺牲别人偏好的一侧。",[233,234,235],"h3",{"id":235},"目标纵倾",[18,237,238,239,241,242,245,246,249],{},"在",[22,240,235],{},"下，你设定自动要朝哪里努力：一个方向（",[22,243,244],{},"+ 船头偏重","或",[22,247,248],{},"− 船尾偏重","）和一个以 kg·m 为单位的数值。正值表示船头偏重，与侧视图和力矩页一致。默认是 +75 kg·m，略微船头偏重。调整它，直到侧视图看起来是你的舵手喜欢的样子。",[14,251,252],{"id":252},"每条规则有多重要",[18,254,255,256,259,260,263,264,267],{},"在自动配位面板中，打开",[22,257,258],{},"优化权重","。五条规则各有一个从",[22,261,262],{},"忽略","到",[22,265,266],{},"关键","的级别：",[269,270,271,277],"help-row",{},[272,273],"help-shot",{"alt":274,"caption":275,"name":276},"自动配位面板，包含目标纵倾、保留已就座队员、平衡推进力和选择划手","自动配位面板。","seat-plan-auto-sheet",[272,278],{"alt":279,"caption":280,"name":281},"优化权重部分，五条规则都设为标准","优化权重。","seat-plan-auto-weights",[283,284,285,291,297,303,308],"ul",{},[205,286,287,290],{},[22,288,289],{},"左右平衡","：左对右。",[205,292,293,296],{},[22,294,295],{},"纵向纵倾","：船头对船尾，朝着你的目标纵倾。",[205,298,299,302],{},[22,300,301],{},"推进力","：两侧的力量。",[205,304,305,307],{},[22,306,129],{},"：划手在他们偏好的一侧。",[205,309,310,313],{},[22,311,312],{},"区段偏好","：划手在他们偏好的船上区域。",[18,315,316,317,319,320,319,323,319,326,319,329,41,332,334,335,337,338,341],{},"级别有",[22,318,262],{},"、",[22,321,322],{},"低",[22,324,325],{},"略微",[22,327,328],{},"标准",[22,330,331],{},"重要",[22,333,266],{},"。每提高一级，自动对这条规则的重视程度相对其他规则就会明显增加。全部设为",[22,336,328],{},"是经过充分验证的起点。滑块上方的",[22,339,340],{},"重置","可以恢复到这个状态。",[18,343,344,347,348,350,351,353,354,356],{},[22,345,346],{},"例子：","把",[22,349,129],{},"设为",[22,352,266],{},"，自动会接受稍微不那么完美的平衡，以便让所有人待在自己的一侧。把它设为",[22,355,262],{},"，自动就只按平衡来安排座位。",[14,358,360],{"id":359},"相同输入相同阵容","相同输入，相同阵容",[18,362,363],{},"自动不会掷骰子。不改任何东西连点两次，得到的是同一条船，这样你很容易看出某一项改动的效果。想要不同的结果，就得改点什么：选了谁、固定、锁定、滑块、目标纵倾，或者某位划手的资料。",[18,365,366,367,370],{},"自动在我们的服务器上运行，需要一点时间，所以",[22,368,369],{},"自动需要联网","。你随时都可以在离线时手动安排划手。",[14,372,373],{"id":373},"为什么有人会坐到出人意料的座位",[18,375,376],{},"这些是我们听到最多的情况，以及背后的原因：",[202,378,379,388,400,409,415,421,427,441,450],{},[205,380,381,384,385,387],{},[22,382,383],{},"一位体重大的划手坐在第 1 排。","他被标记为",[22,386,159],{},"。在自动看来，头桨的座位比略微船头偏重的船更重要。去掉头桨角色，或者把别人固定在第 1 排。",[205,389,390,393,394,396,397,399],{},[22,391,392],{},"有人坐在非偏好的一侧。","划桨侧偏好是意愿，不是规则。如果让所有人待在自己的一侧会让船明显偏向一边，平衡会胜出。把",[22,395,129],{},"提高到重要或关键，或者在绝对不能发生时设置一个",[22,398,139],{},"。",[205,401,402,405,406,408],{},[22,403,404],{},"区段偏好被忽略。","位置偏好是所有倾向中最温和的。提高",[22,407,312],{},"，或者固定该划手。",[205,410,411,414],{},[22,412,413],{},"平衡看起来略有偏差。","在水上无关紧要的小差异，自动是有意接受的。自动不会追求完美的零。",[205,416,417,420],{},[22,418,419],{},"最前面和最后面的排是空的。","划手比座位少时，自动会从中间向外填船。锁定你想空着的座位，或者把人固定在你想要的位置。",[205,422,423,426],{},[22,424,425],{},"我锁定了第 1 排的一个座位，结果整排都空了。","自动把第一个完全空着的排当作头桨排。它前面的排会保持空着，除非有人被固定在那里。",[205,428,429,432,433,436,437,440],{},[22,430,431],{},"自动重新安排了我已经排好的划手。","只有",[22,434,435],{},"固定","的划手会留在原位。打开",[22,438,439],{},"保留已就座队员","，就只填充空座位。",[205,442,443,446,447,449],{},[22,444,445],{},"生成阵容是灰色的。","某位选中的划手没有体重，或体重不合理。面板会点名这位划手：点",[22,448,121],{},"，或者在团队标签页补上体重。固定的划手、鼓手和舵手始终参与计算，所以请取消固定他们，或者补上他们的体重。",[205,451,452,455,456,459,460,463],{},[22,453,454],{},"有人不在船上。","如果你选的划手比座位多，剩下的人会留在候补席。运行结束后，会有一条消息列出谁",[22,457,458],{},"未安排","，并带有",[22,461,462],{},"撤销","，方便你想重试时使用。",[14,465,466],{"id":466},"如何控制它",[283,468,469,478,484,495,501,506],{},[205,470,471,473,474,399],{},[22,472,435],{},"你已经决定好的人（鼓手、舵手、你的头桨、一对总是坐在一起的搭档），然后让自动填充其余的。参见",[76,475,477],{"href":476},"\u002Fzh\u002Fhelp\u002Fseat-plan#%E9%94%81%E5%AE%9A%E5%88%92%E6%89%8B%E4%B8%8E%E9%94%81%E5%AE%9A%E5%BA%A7%E4%BD%8D","锁定划手与锁定座位",[205,479,480,483],{},[22,481,482],{},"锁定","你不想使用的座位。",[205,485,486,487,490,491,494],{},"只",[22,488,489],{},"选择","真正会来的人。在有报名回复的活动的空船上，回复",[22,492,493],{},"参加","的划手会被预先选中。一旦船上已有划手就座，预先选中的则是这些人。",[205,496,497,498,399],{},"根据今天你的队伍更看重什么，",[22,499,500],{},"调高或调低滑块",[205,502,503,505],{},[22,504,439],{},"只会填充你已搭好的部分周围的空座位。",[205,507,508,509,512],{},"运行它，看看结果，然后",[22,510,511],{},"手动交换","。自动只是起点，不是最终决定。你作为教练的眼光知道应用不知道的事，比如谁一起划得好。",{"title":514,"searchDepth":515,"depth":515,"links":516},"",2,[517,518,519,520,524,525,526,527],{"id":16,"depth":515,"text":16},{"id":34,"depth":515,"text":34},{"id":71,"depth":515,"text":71},{"id":197,"depth":515,"text":197,"children":521},[522],{"id":235,"depth":523,"text":235},3,{"id":252,"depth":515,"text":252},{"id":359,"depth":515,"text":360},{"id":373,"depth":515,"text":373},{"id":466,"depth":515,"text":466},"自动按钮会关注什么，它如何在平衡与划手的意愿之间取舍，为什么有时有人会坐到出人意料的座位，以及如何引导它。","md",[531,534,537,540,543],{"question":532,"answer":533},"为什么自动每次给我的阵容都一样？","自动不会掷骰子：相同的划手和相同的设置总是得到同一条船。改点什么，例如固定、锁定、滑块或选了谁，就会得到不同的结果。",{"question":535,"answer":536},"自动可以离线使用吗？","不可以，自动需要网络连接。离线时你仍然可以手动安排划手。",{"question":538,"answer":539},"为什么一位体重大的划手坐在第 1 排？","他很可能被标记为头桨。自动会先把头桨安排在第一排，然后才考虑船的前后平衡。去掉这个角色，或者把别人固定在那里。",{"question":541,"answer":542},"怎样让自动更尊重划桨侧偏好？","在优化权重里把划桨侧偏好调到重要或关键。如果某个人确实不能坐某一侧，请在他的资料里设置排除的一侧。",{"question":544,"answer":545},"自动会考虑身高或经验吗？","不会。自动会平衡体重，并遵守角色和偏好。如果某位经验丰富的划手应该坐在特定座位上，请在运行自动之前把他固定在那里。",{},true,"\u002Fzh\u002Fhelp\u002Flineup-algorithm",[],{"title":7,"description":528},"zh\u002Fhelp\u002Flineup-algorithm",[553],"lineup","2026-10-10","vsMB92CoXyTMlrYy2cxHHl4w1hKlcmqg517rXs4IhC0",[557,560],{"path":558,"title":559},"\u002Fzh\u002Fhelp\u002Fseat-plan","排阵容",{"path":561,"title":562},"\u002Fzh\u002Fhelp\u002Ftraining","记录训练",1791706339887]